bake question
Feeling Software Community
January 06, 2009, 03:37:06 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: SMF - Just Installed!
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: bake question  (Read 5113 times)
Abel Milanes
Newbie
*
Posts: 1


View Profile
« on: July 10, 2007, 02:00:00 pm »

Hello,
How can I bake a rigid body simulation and convert the objects back to regular geometry (non-rigidbody) with keyframed translation and rotation. I want to be able to play the animation in Maya without the PhysX plugin.
Thanks!
A
Logged
Michal Staniszewski
Newbie
*
Posts: 3


View Profile
« Reply #1 on: September 04, 2007, 08:56:41 am »

Hello!

Try to use this script. Select rigid bodies and revert them with picoRevertRigidBody command.
Logged
Shawn Lipowski
Newbie
*
Posts: 2


View Profile
« Reply #2 on: October 05, 2007, 01:04:42 pm »

When using your script (I'm working with Maya 7), I get a partially correct bake- by this I mean that when I play back the animation everything seems fine as the objects are falling then suddenly they go flying off into space or start spinning. This isn't present in the nima sim or the nima bake keys. Any thoughts?

Thanks!

-shawn
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.5 | SMF © 2006-2008, Simple Machines LLC Valid XHTML 1.0! Valid CSS!