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bake question
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January 06, 2009, 03:37:06 pm
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bake question
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Topic: bake question (Read 5113 times)
Abel Milanes
Newbie
Posts: 1
bake question
«
on:
July 10, 2007, 02:00:00 pm »
Hello,
How can I bake a rigid body simulation and convert the objects back to regular geometry (non-rigidbody) with keyframed translation and rotation. I want to be able to play the animation in Maya without the PhysX plugin.
Thanks!
A
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Michal Staniszewski
Newbie
Posts: 3
Re: bake question
«
Reply #1 on:
September 04, 2007, 08:56:41 am »
Hello!
Try to use this script. Select rigid bodies and revert them with picoRevertRigidBody command.
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Shawn Lipowski
Newbie
Posts: 2
Re: bake question
«
Reply #2 on:
October 05, 2007, 01:04:42 pm »
When using your script (I'm working with Maya 7), I get a partially correct bake- by this I mean that when I play back the animation everything seems fine as the objects are falling then suddenly they go flying off into space or start spinning. This isn't present in the nima sim or the nima bake keys. Any thoughts?
Thanks!
-shawn
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