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creating a texture map file
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January 06, 2009, 02:57:16 am
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creating a texture map file
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Topic: creating a texture map file (Read 3710 times)
Ajay
Newbie
Posts: 2
creating a texture map file
«
on:
February 27, 2008, 01:21:08 am »
I'm working on an image based rendering project. i have the structure and the textures ready (taken from the images in the form of triangles).
Is there any way i can put all these texture triangles on to the texture file (.jpg,.png)
?
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Veronique Laforte
Global Moderator
Full Member
Posts: 106
Re: creating a texture map file
«
Reply #1 on:
February 27, 2008, 03:18:52 pm »
And how are you using FCollada for this project?
Véronique Laforte
Feeling Software
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Ajay
Newbie
Posts: 2
Re: creating a texture map file
«
Reply #2 on:
February 28, 2008, 01:57:53 am »
i wanted to use fcollada for converting the postions and normals values (which are stored in text files ) in to .dae file. i couldnt figure out a way to do that using fcollada, finally i wrote a code to convert it into .dae files.
as of now fcollada is not being used in my project....
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