creating a texture map file
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Author Topic: creating a texture map file  (Read 3710 times)
Ajay
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« on: February 27, 2008, 01:21:08 am »


I'm working on an image based rendering project. i have the structure and the  textures ready (taken from the images in the form of triangles).

Is there any way i can put all these texture triangles on to the texture file (.jpg,.png) HuhHuh?
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Veronique Laforte
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« Reply #1 on: February 27, 2008, 03:18:52 pm »

And how are you using FCollada for this project?

Véronique Laforte
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Ajay
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« Reply #2 on: February 28, 2008, 01:57:53 am »

i wanted to use fcollada for converting the postions and normals values  (which are stored in text files )  in to .dae file. i couldnt figure out a way to do that using fcollada, finally i wrote a code to convert it into .dae files.

as of now fcollada is not being used in my project....
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