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COLLADA Expertise
COLLADA is a 3D file format especially designed to facilitate 3D information interchange between the different 3D content creation tools and to be easily integrated within game development tool chains. It is an open format, whose official web site is www.collada.org.

Feeling Software is among the most active official COLLADA partners. We developed ColladaMaya and ColladaMax, the COLLADA translators for Maya and 3ds Max. We also created the Feeling 3D Engine which was adopted by COLLADA members as the reference viewer for rich COLLADA content. These translators are a central part of the tools pipeline for dozens of established game studios, including Sony Computer Entertainment, Epic Games, EA Maxis and Activision.

We can help integrate the COLLADA file format in your tools pipeline or address your special needs by extending the translator or by writing special-purpose tools.

 
"We've been thrilled to work with the engineers at Feeling Software. They quickly get to the heart of our requirements because they understand our problem domain so well. When they start coding, they hit the ground running, and deliver great software -- on time -- with minimal management required from us."
Michael V. Capps, Ph.D.
President, Epic Games, Inc.
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"Here at Double Fine we recently moved to COLLADA as our standard intermediate file format. We've been using the COLLADA Maya exporter plug-in from Feeling Software and have been very happy with the quality of implementation and support. We've added some features for our internal asset pipeline, but that's about it. Thanks for doing such a bang-up job!"

Nathan Martz
Lead Gameplay Programmer
Double Fine Productions

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