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3ds Max Expertise
Autodesk hired Guillaume Laforte from Feeling Software to develop the 3ds Max C++ translator plug-in for COLLADA. He did the job brilliantly, completing ahead of schedule a plug-in which is used and appreciated by many of our game customers. We look forward to working with Feeling Software again and would highly recommend them for custom 3ds Max plug-in development work.

Marc Petit,
Vice President of Product Development and Operations,
Media & Entertainment
Autodesk
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We are a member in good standing of the Autodesk Sparks program for 3ds Max plug-in developers. We have a good, mutually-profitable relationship with Autodesk and we are ready to leverage our experience in 3DSMax game tools development to fulfill your needs.
In September 2005, we were approached by Autodesk to improve the C++ COLLADA exporter and to write a new C++ COLLADA importer for 3ds Max. During the implementation phase of the project, we proved to them that we were both fast and efficient at learning the use of their API and the overall application architecture. 

This expertise and ability to exceed your expectations is what we bring to the table. Autodesk is now one of our numerous repeat clients, who trust Feeling Software for their high-priority projects.

Don't hesitate to contact us with your 3ds Max plug-in development needs!