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Our satisfied commercial clients include Sony Computer Entertainment, Epic Games, Google, Adobe and dozens of market leaders in fields as diverse as video games, aircraft simulators, computer vision and computer-assisted manufacturing. Most of the contracts have resulted in repeat business. It's also worth noting that some of our 3D tools have been downloaded tens of thousands of times and are in use in hundreds of game and film studios worldwide.
Testimonials"We've been thrilled to work with the engineers at Feeling Software. They quickly get to the heart of our requirements because they understand our problem domain so well. When they start coding, they hit the ground running, and deliver great software -- on time -- with minimal management required from us." "Christian Laforte and the Feeling Software team did an excellent job on our OpenGL and Maya API projects. The scope was well documented from the outset and completed in a timely manner. As a start-up company, we especially appreciated the close cooperation and rapid response Christian gave us and a third party hardware vendor throughout the project. He has an uncommon grasp of 3D computer graphics, which is imperative for our application. We now consider Feeling Software part of our development team, and look forward to collaborating on future Deep Light 3D display products."
Autodesk hired Guillaume Laforte from Feeling Software to develop the 3ds Max C++ translator plug-in for COLLADA. He did the job brilliantly, completing ahead of schedule a plug-in which is used and appreciated by many of our game customers. We look forward to working with Feeling Software again and would highly recommend them for custom 3ds Max plug-in development work.
"As an Alias alumnus, we were confident that Christian would be able to deliver high-quality results in a short timeframe. His in-depth knowledge of the Maya API and COLLADA, combined with his careful coding, generated results that exceeded our expectations."
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